tilingBoundary Files


Tiling boundary files are parameter files containing structures of the form:

typedef struct {
   int chunk;
   int primTargetMask;
   int secTargetMask;
   int stripe;
   char NSBX;
   int coordType;
   double lambdamu[2];
   double etanu[2];
   char targetVersion[30];
   double firstArea;
} TIBOUNDARYFULL;

Each element represents a rectangle on the sky (or something close to a rectangle); depending on which file it is in, it can represent a region to include (a boundary) or to exclude (a mask). The boundaries can overlap; an object is always said to belong in the *first* boundary which contains it. The specification of the rectangle goes as follows:

The imaging survey geometry can then be expressed as:

\sum_{chunk} ( Boundary_{chunk} - Mask_{chunk} - Mask_{-1} )
where the sum over the chunks indicates a union, and the minus signs indicate that you extract from the boundary the *intersection* of the boundary and the mask.

Note that the "best" version of the boundary/mask files contain *all* of the "drilled" boundaries. They take advantage of the fact that the order of the boundaries matter by putting the best versions of the boundaries for each reprocessed chunk *before* the drilled version.


Snail Mail: Michael Blanton; Email: mb144@nyu.edu